
- #Killing floor 2 collectibles update#
- #Killing floor 2 collectibles full#
- #Killing floor 2 collectibles free#
Since most of the people who are upset about this are also mentioning Payday 2, it would seem that this is a combination of the current microtransaction-heavy climate and unfortunate timing. The “Shared Content” feature is its attempt at lessening the divide in the userbase that occurs when not every person who bought the game is willing to purchase DLC. Tripwire is laying groundwork for the future. Weapons (functionality-wise) are not part of the microtransactions that are about to be launched with the next update.

Co-op game – everyone starts out equal! Our goal is for any such weapons to be side grades anyway, so they won’t provide an edge over the current tier of weapon power. This means that, if any player on the server has a weapon (like the Chivalry Zweihander now), then every player on the server will be able to use it. In the future we may be adding weapons with new gameplay for sale, but this will appear in the “Shared Content” area on the server. All of the content added in Trading Floor at launch will be cosmetic only and not affect gameplay in any way. Q: Will I have to spend money to remain competitive?Ī: No.

Other players are upset because of this question in the Trading Floor FAQ post. This hasn’t had a marked effect as of yet, as the game still sits at “Very Positive,” with 89% of the 17,893 submitted reviews being satisfied. Players with upwards of 200 hours in-game are changing their once-favorable opinions to reflect their microtransaction-induced wrath. Creasy says that “ Backend developers who have been working on this aspect of the game do not take anything away from gameplay development.”Īll of this had led to a chunk of Killing Floor 2 owners flooding the game’s Steam page with negative reviews.
#Killing floor 2 collectibles full#
Players on both the Steam forums and the Killing Floor subreddit are in a furious uproar, with posts titled “Is this a fucking joke?” and “What the fuck is Tripwire thinking, adding microtransactions before the full game is even released?” Most of the anger stems from players’ dissatisfaction with the rate of content updates thus far they see this as an inappropriate prioritization of company resources and time. However, the shadow of October’s Payday 2 fiasco is looming over Tripwire Interactive.
#Killing floor 2 collectibles free#
Community Manager Jared Creasy posted on the Steam forums, saying that “While players liked the weapon skins, that didn’t translate toward supporting the free updates they were designed to.” Weapons in the first game were purchased via DLC packs on the Steam client. Money earned from these microtransactions will go toward continuous support of Killing Floor 2 post-release. An eventual crafting system is also in the works.

The rarest tier will only be available through crates, USB sticks, and trading. These accessories are purely cosmetic and have no effect on the core, skill-based cooperative shooter.Ĭosmetic weapons and items come in a variety of rarities and conditions (battle-scarred, field-tested, and mint).

Most of these are player-made from the recent competition the creators will earn 25 perent of the revenue from their submission any time the item is purchased. If found in a crate or USB stick, you can purchase a decryption key to obtain a random item. In Trading Floor, weapon skins and cosmetic accessories will be dropped in-game either standalone, or in the form of crates or USB sticks.
#Killing floor 2 collectibles update#
Though that update will bring a new perk ( Gunslinger) and two new maps, it will also bring an in-game store called the Trading Floor. Tripwire Interactive announced today that Steam Early Access title Killing Floor 2 will have cosmetic microtransactions starting with the next update.
